
Welcome to
Al Aradi Al-qatima
Set against the backdrop of an alternative medieval Arabia, where ancient primordial gods from beyond the veil of the cosmos, have crept into our world, wreaking havoc on our reality and distrusting our very understanding of the universe, faith and sanity.
A fully 5.5 edition compatible setting designed to give you and your characters an incomparable TTRPG experience inspired by the diverse culture and mythology of the Arab world.
(*) The IMAGES shown IN THE ABOVE VIDEO were generated using AI and are intended as temporary placeholders during the alpha phase. These images serve as reference only and will be replaced with finalized artwork in due time
Watch the introduction video

Explore 3 magnificent cities at the height of their splendor
Damascus
The multicultural heart of commerce and diplomacy, Damascus is alive with bustling souks, ambitious travelers, and cunning merchants who manipulate fate from the shadows. Witness the grandeur of the Umayyad Mosque, the Great Citadel, and the Via Recta as you navigate a city where fortunes are made, and destiny is shaped amidst growing cosmic threats.
Baghdad
A city fortified against the rising tide of chaos, Baghdad stands as a beacon of defiance. Here, remnants of Gog and Magog survive on the fringes while the celestial rupture of the veil threatens humanity's existence. Marvel at the Tower of Babel, reimagined as a vigilant sentry against the void, and unravel the secrets of the universe alongside scholars in the legendary House of Wisdom.
Mecca
Reimagined as a fortress of light powered by arcana-infused steam, Mecca is sustained by the eternal Zamzam Well. Here, Supreme Imams imbued with divine energies struggle to restore sanity to a fractured society beset by eldritch horrors.

A World Ravaged By Eldritch Horrors & Creatures from Arabian Myth
Get battle-ready and defend your sanity and your soul against previously unimaginable malevolent forces from your nightmares.
Face eldritch abominations vying for control of our reality, battle creatures from Arabian mythology, withstand the corrupting whispers of malevolent spiritual forces, and ally yourself with secretive factions vying for control in a realm teetering on the brink of oblivion.

Philosophies & Ideals shaped by Intellect
The Golden Age of Arabia has faded into legend, but the thirst for knowledge burns brighter than ever. With the veil between worlds torn asunder, scholars and warriors alike seek to unravel the universe’s deepest secrets—mastering both the mind and the blade in their relentless pursuit of power and understanding.
Knowledge of the occult and mastery of science, mathematics, and engineering are the ultimate weapons in humanity's fight against madness and annihilation. With the new School of Thought mechanic, pursue mastery in one of the great intellectual disciplines to graduate from the House of Wisdom as a wise and noble adventurer, armed with power of knowledge as a cunning warrior of the mind and body.
Two All New Classes
Play as two unique, custom classes, inspired by the age of intellectual curiosity and mysterious occult practices, the studious Astrologer and the revered Mystic.
The Astrologer
Harness the power of the stars with this intelligence-based class. Choose between two houses:
the Divination Warrior or the Astral Spellbinder.
Astrologers are academics obsessed with unraveling the universe's mysteries. Guided by celestial bodies and equipped with their knowledge of astrophysics, they are formidable combatants and divinatory spellcasters.

The Divination Warrior
INT
DEX
DPS
Support
With confidence and certainty, a nimble warrior, his head shrouded by a red scarf marches toward a group of bandits. Anticipating their every move, he parries their blades, sidesteps their grapples and strikes with precision; disarming the leader with a swift swing of his chained blade, adorned with his beloved astrolabe while his gold-embelished robes flaps in the desert wind.
Divination Warriors split the focus of their studies from being solely invested in intellect and the study of the stars, to bolstering their combat skills with the aid of their divinatory abilities. They usually have an existing background that has training in combat or dedicated time honing both their minds and their bodies. Because of their extraordinary ability to foretell a possible future, a Sheikha or Emir will sponsor the training of an Astrologer to use them as their personal bodyguards, or to captain a band of swordsmen. Some Astrologers who follow this path, craft an Astrolabe into the hilt of their scimitars, reinforcing their commitment to the study of both disciplines.

The Astral Spellbinder
INT
WIS
Support/Healer
Spellcaster
Clad in scholarly robes that signify her university rank, a human turns the dials on her Astrolabe, matching the alignment of the night’s sky. The reading creates a starlight arcane blueprint of the surveyed area, foretelling the possibilities of how the next moment is to unfold and how the sentry guards are going to act.
Astral Spellbinders’ divinatory abilities are enhanced to a level, that time seems to stand motionless, as the weaves of fate unravel before them. Their astrolabes are now extensions of their being, allowing for a seamless connection to the stars above. Spellbinders tend to prefer isolation, to be unbothered and unhindered in their pursuit of fully understanding the mysteries of the heavens above. Some may seek out willing patrons that will fund their research, thereby allowing them to continue their studies in a more comfortable environment. In exchange the Spellbinder will offer their divinatory services to these patrons. Aiding them in matters of politics, finance, and personal matters.
The Mystic
Delve into the depths of the occult with this summoning, charisma-based class and choose between two Sects of Mysticism: the Sect of Fanaa’ (طائفة الفناء) or the Sect of Wehda (طائفة الوحدة).
Mystics are devout fanatics of an ancient and fringe order of black magic practitioners. Through years of ritualistic prayer and access to a line of occult lore, they are able to summon and parlay with the Unseen to leverage their mastery as potent spellcasters.

The Sect of Fanaa’ (طائفة الفناء)
CHA
WIS
Summoner
Spellcaster
Draped in ragged vestiges, a Levantine cultist utters obscure incantations, summoning a fiendish spectral form. She commands the unpredictable creature to hurl a fireball at a horde of eldritch abominations to which the Unseen sorcerer begrudgingly complies. The spell is overwhelmingly spectacular, defying the expectations of the summoner, while the slain foes shriek and writhe with charred wounds.
Being able to communicate and leverage the influence of the Unseen is a rare ability, but fully exploiting the potent and spellcasting power of a malevolent entity hellbent on destruction requires unequivocal dedication to the practices of Mysticism coupled with an unflinching emotional aptitude and spiritual vigor. Being able to control and assuage such wicked entities are not so easily achieved even for the most supreme and enlightened of Mystics. The Unseen that these Mystics communicate with are powerfully adept spellcasters, capable of waging deadly destruction out of pure spite.

The Sect of Wehda (طائفة الوحدة)
CHA
INT
Summoner
Support
A white-bearded sage, clothed in an oversized pearlescent kandora closes his eyes. His voice alters pitch to a harmonious song that calls upon three beautiful humanoid creatures. Their long cascading hair drape along their flowing white kaftans as they triangulate around a fallen ally. With beams of healing light binding them all, the spell’s effect is trebled causing their target to rise and his enemies to sear in anguish from the divine power.
Not all Unseen have aspirations of wanting to peek beyond the veil. Some are devout followers of the laws of Balance, refraining from interfering with the matters of the material plane. These entities, beautiful to behold, are equally powerful spellcasters though their modicum of magical execution is strictly focused on the betterment of those around them. Thus, their abilities favor spells of healing, auras of benevolent might, that inspire and uplift and weapons of divine light.
Races and Backgrounds
Channel the energy of your noble ancestors, represented fully as the ethnic originators of the middle east and see yourself come alive in a way never experienced before.
Choose from 5 races representative of the region during this time that showcase the plethora of diverse and rich culture of the arab world and beyond: Levantine, Arab of the Isle, North African, Westerner and Persian. Each race brings unique abilities and feats giving you the choice to immerse and fully realise your character as the noble origins of your ancestors or experience the world as a wandering outsider from beyond the dunes, unable to return to your homelands beyond the clutches of the otherworldly entities blocking your journey.
Craft your background from the unique custom options inspired by the warriors, scholars and tribes from the time: The roaming Bedoian, The noble Emir, the courageous Pearl Diver, the courtly Vizier’s Apprentice, the wayfaring Airship Captain and the calculating Merchant. Each background will include distinct feats giving you unique play options to inspire your character’s reason for being and breathe life into your roleplaying experience. Use these out of the box or combine the essence with your own imagination to craft a fully-realised, complex and compelling character to populate the world of Al Aradi Al-Qatima.
Arab of the isle
Levantine
North African
The Omen Shift
(*) The Card Backs shown were generated using AI and are intended as temporary placeholders during the alpha phase. These images serve as reference only and will be replaced with finalized artwork in due time
New Mechanics for a New World
The Elder Ones and the influence they have on our world gives rise to thrilling and dynamic gameplay mechanics. As each of them vie for dominion of the cosmos, their will reshapes the world and the creatures that populate it.
Introducing the Omen Shift. In VoTS, your character’s, alignment counts for more than mere roleplaying guidelines. Each Elder One from the pantheon are linked to a specific alignment: Lawful, Neutral and Chaotic. At the will of the gamemaster, draw from the Omen Deck and depending on how good or evil your character is on the spectrum, see your fate altered temporarily or permanently.
Watch as the sky dances in a spectacle of otherworldly wonder as you suddenly find yourself wiser, luckier, smarter, wealthier or, when the winds of chance are against you, your attributes are lessened, and your wits are weakened. Though aligning to good does not equate to better luck, and being evil that of lesser, choose your alignment wisely and experience a unique gaming experience every session.

School of Thought
Deepen your character's complexity by choosing a School of Thought—fields of study like Mathematics, Engineering, Alchemy, Sociology, Philosophy, Poetry and Art, Linguistics, Religion, or Cultus Arcana.
Collaborate with other scholars to create groundbreaking marvels, from arcane siege weapons to miraculous spells. Your intellect is the key to humanity's salvation.